Inspiration Lab

screens_tina_big

Art

Hoe maak je een wetenschappelijk correcte dino voor Virtual Reality!

28 juni 2016

Door Olof Moleman   Binnen het team van Little Chicken en &samhoud media team ben ik verantwoordelijk geweest voor het modelleren van de 20 verschillende prehistorische dieren voor de AH dino VR app. De meeste hiervan waren dinosaurussen, maar er zat ook een aantal andere prehistorische dieren bij uit de dino tijd. De bedoeling was om de beesten te maken volgens de huidige wetenschappelijke kennis die we hebben van dino’s. Maar hoe maak je een wetenschappelijke dinosaurus? Het beeld dat de wetenschap heeft van dinosauriërs verandert steeds als er weer […]

automated-path-animation

Art

Unity game engine animation

29 september 2015

Written by: Joris van Laar – Animator   Most 3d animators tend to swear by their preferred tools of the trade. Be it 3ds Max, Maya or Blender, each package has its own group of dedicated followers. But when it comes to animating for games, an extra player is added to the mix: the game engine. Basic animation in an engine is not that different from a ‘traditional’ 3d package, but like any program, it has its own quirks. So I’ve tried to put together all the post-it notes that […]

Extended low res rendering

Coding

KLM Jets: Doubling viewing-distance without LOD-ing or performance-drop

29 september 2015

Endlessly generated levels  aren’t exactly a rare  science to build these days. However, having a vivid world, with tons of moving objects and complete custom chunk design that also has to run on low-end mobile devices, often proves more challenging than initially anticipated. In this post, one of our most experienced developers, Michiel Frankfort, explains how we tackled this for KLM Jets , Papercraft Air-O-Batics.   I think it’s pretty impressive: A brand new smartphone with Android 4.1 or higher, packing a dual-core chip with 512 of RAM… at only […]

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About Little Chicken Game Company

Little Chicken Game Company develops and publishes applied and serious games. We are experts in the field of e-learning and gamification. For our most recent projects, we have worked together with major brands, such as KLM and ING. We use gameplay, gamification and our expertise in entertainment games to create playful experiences for e-health, branding, vocational training, predictive analysis, cyber security, compliance and onboarding. We are also proud member of the G4 consortium together with Ranj, IJsfontein and Grendel Games.