Updates

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Artikel: “serious games”, marketing en de mobiele consument.

18 januari 2016

Onlangs publiceerde Homo Ludens Magazine een artikel over serious games , marketing en de mobiele consumentt samen met onze eigen Tomas sala. Hieronder een voorproefje: Games als medium voor adverteren, sociale interactie en branding bestaat al meer dan tien jaar, maar tot dusverre is de impact van de diverse games niet heel consistent. Men mag zelfs stellen dat dit soort games door menig professional uit de adverteerderhoek nog steeds worden gezien als een noviteit of een leuke aanvulling op een grote campagne. Het online landschap is echter de laatste vier […]

Resato WaterJet Virtual Training with Craft Mechatronics

Industrial Application of Virtual Training for Resato Waterjet.

21 december 2015

Virtual training for Resato waterjet Resato announces the completion of an innovative development. Along with knowledge institution Kenteq and Amsterdam game development company ‘Little Chicken‘, we developed a 3D virtual environment in which new operators can be trained to operate the basics of the machine.   The 3D virtual enviroment  With this innovative way of learning Resato wants to build a bridge to the practice-oriented operators, who normally would have to dive into boring manuals at the beginning of their training. Exact replica of the cutting software Ton Driessen, COO […]

18 Jan 2016 at 23:16

Camile intro voor cribs: https://t.co/efkAvoRBHU via @YouTube

18 Dec 2015 at 13:38

RT @Littlechicken01: #ungatoys wins Xmas, congrats. Just arrived at the studio, cardboard fusssbal https://t.co/dZpqqICVHt

Meer updates

Inspiration Lab

automated-path-animation

Art

Unity game engine animation

29 september 2015

Written by: Joris van Laar – Animator   Most 3d animators tend to swear by their preferred tools of the trade. Be it 3ds Max, Maya or Blender, each package has its own group of dedicated followers. But when it comes to animating for games, an extra player is added to the mix: the game engine. Basic animation in an engine is not that different from a ‘traditional’ 3d package, but like any program, it has its own quirks. So I’ve tried to put together all the post-it notes that […]

Extended low res rendering

Coding

KLM Jets: Doubling viewing-distance without LOD-ing or performance-drop

29 september 2015

Endlessly generated levels  aren’t exactly a rare  science to build these days. However, having a vivid world, with tons of moving objects and complete custom chunk design that also has to run on low-end mobile devices, often proves more challenging than initially anticipated. In this post, one of our most experienced developers, Michiel Frankfort, explains how we tackled this for KLM Jets , Papercraft Air-O-Batics.   I think it’s pretty impressive: A brand new smartphone with Android 4.1 or higher, packing a dual-core chip with 512 of RAM… at only […]

loom

Business

Extracurricular : Michiel Frankfort

6 juli 2015

At Little Chicken we have a lot of talent. Usually, we only get to show this talent as part of our productions. But some ‘chickens’ release amazing tools, artwork and games in their spare time. We support and cherish these private projects of our employees, because this the same passion and talent that powers Little Chicken. In our Inspiration Lab we celebrate these endeavours and give these home-grown projects a spotlight. In this post, one of our most experienced developers, Michiel Frankfort, shares his adventuresin the Unity3d asset store.   […]

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About Little Chicken Game Company

Little Chicken Game Company develops and publishes applied and serious games. We are experts in the field of e-learning and gamification. For our most recent projects, we have worked together with major brands, such as KLM and ING. We use gameplay, gamification and our expertise in entertainment games to create playful experiences for e-health, branding, vocational training, predictive analysis, cyber security, compliance and onboarding. We are also proud member of the G4 consortium together with Ranj, IJsfontein and Grendel Games.