Inspiration Lab

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Shadow’s Edge

18 April 2018

A captivating 3D adventure game! Your words & art restore life to a mysterious, shattered city.         Shadow’s Edge is a captivating 3D adventure; the first narrative therapy game designed to help young people with health challenges, chronic conditions, medical needs, emotional health issues, depression and other illnesses to discover the depth of their resilience. A self-help tool for teens. Created by the non-profit team behind the journaling book Digging Deep (35,000 copies distributed to children’s hospitals, parents, professionals and children’s health organisations), the game guides players […]

Business

Virtual Reality: 5 questions you should ask before jumping in

21 July 2016

“Virtual Reality… sounds cool and exciting! We need to get into VR!” At Little Chicken Game Company, we love clients who think this way. VR applications have a lot to offer – as educational or marketing tools, or just for fun. What intrigues us is that a technology thought to be limited to early adopters, is such a big game changer on so many levels. Virtual reality is changing how we think about concepting, creation, distribution, and the business models behind content, so VR devices are now an important market, so […]

Art

How to create accurate dinosaurs for virtual reality using science!

28 June 2016

by Olof Moleman As part of the team at  Little Chicken en &samhoud media, I was responsible for modelling twenty different dinosaurs and other animals for the Albert Heijn Dino’s augmented and virtual reality app. Most of these where dinosaurs, but the selection also included several other animals such as mammals and marine reptiles. The intention was to create accurate representations of these animals based on current scientific insights. But how to go about such a thing? The picture science paints of dinosaurs is changing: as new evidence is uncovered, new insights change […]

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About Little Chicken Game Company

Little Chicken Game Company develops and publishes games. We create and publish our own projects as well as work with publishers, platform holders and other partners.