Inspiration Lab

REKT! preview

18 July 2017

Have a look at one of our upcoming smaller mobile projects. REKT! is a high perfomance  stunt driving game that is brining 60fps gaming to a wide range of mobiles and that you can also play in computers and is one of the best gifts for engineers by Top9Rated you can give. . Enjoy this sneak preview.  

Business

Virtual Reality: 5 questions you should ask before jumping in

21 July 2016

“Virtual Reality… sounds cool and exciting! We need to get into VR!” At Little Chicken Game Company, we love clients who think this way. VR applications have a lot to offer – as educational or marketing tools, or just for fun. What intrigues us is that a technology thought to be limited to early adopters, is such a big game changer on so many levels. Virtual reality is changing how we think about concepting, creation, distribution, and the business models behind content, so VR devices are now an important market, so […]

Art

How to create accurate dinosaurs for virtual reality using science!

28 June 2016

by Olof Moleman As part of the team at  Little Chicken en &samhoud media, I was responsible for modelling twenty different dinosaurs and other animals for the Albert Heijn Dino’s augmented and virtual reality app. Most of these where dinosaurs, but the selection also included several other animals such as mammals and marine reptiles. The intention was to create accurate representations of these animals based on current scientific insights. But how to go about such a thing? The picture science paints of dinosaurs is changing: as new evidence is uncovered, new insights change […]

Coding

Code Quality Week part 8, the finale.

1 June 2016

This week we at Little Chicken are celebrating code quality. Resident Developer and Code Quality Guru Joris Van Leeuwen penned eight bytesized posts on this subject. Each day will see a new post on this subject. PART 8: Quality Code is Structured Code that has high quality means that it is structured; it’s easy to understand because its structure makes sense.  Let’s do a quick scan over the following example.   Not a code example this time! This chart represents a set of classes, we start off with the world class. A world […]

Code Quality Week part 7 of 8

31 May 2016

This week we at Little Chicken are celebrating code quality. Resident Developer and Code Quality Guru Joris Van Leeuwen penned eight bytesized posts on this subject. Each day will see a new post on this subject. PART 7: Quality Code is Soft Code that has high quality means that it is soft; it’s easy to tweak because values are set outside of any algorithmic code. Let’s do a quick scan over the following example.     So we have an inventory that we can add items to. It can contain a limited amount […]

Code Quality Week part 6 of 8

30 May 2016

This week we at Little Chicken are celebrating code quality. Resident Developer and Code Quality Guru Joris Van Leeuwen penned eight bytesized posts on this subject. Each day will see a new post on this subject. PART 6: Quality Code is Scalable Code that has high quality means that it is scalable; it’s expandable with minimal increase of complexity. Take a look at the following example.   A level with a list of enemies. When updating the level, it updates all containing enemies. This code is scalable because the level is only referencing […]

Code Quality Week part 5 of 8

27 May 2016

This week we at Little Chicken are celebrating code quality. Resident Developer and Code Quality Guru Joris Van Leeuwen penned eight bytesized posts on this subject. Each day will see a new post on this subject. PART 5: Code is Tight Code that has high quality means that it is tight. We keep everything as locked as possible to reduce complexity. Take a look at the following example. Look at that, we already start off with making our code tight. There is no functional reason to make the Person class “abstract”.. but it […]

Code Quality Week part 4 of 8

26 May 2016

This week we at Little Chicken are celebrating code quality. Resident Developer and Code Quality Guru Joris Van Leeuwen penned eight bytesized posts on this subject. Each day will see a new post on this subject. PART 3:Code is Comprehensible Code that has high quality means that it is comprehensible. Take a look at the following example. A simple interface for a television set. It has a channel and a volume, you can turn it on/off, change its channel and its volume. Notice how I defined the interface as “simple”. I always […]

Code Quality Week part 3 of 8

25 May 2016

This week we at Little Chicken are celebrating code quality. Resident Developer and Code Quality Guru Joris Van Leeuwen penned eight bytesized posts on this subject. Each day will see a new post on this subject. PART 3: Quality Code is Independent Code that has high quality means that it is independent. Take a look at the following example. The example defines a child that gets hungry when its energy drops below a desired amount. It’ll need to eat to get it’s energy back on track. This child is independent of whatever […]

Code Quality Week part 2 of 8

24 May 2016

This week we at Little Chicken are celebrating code quality. Resident Developer and Code Quality Guru Joris Van Leeuwen penned eight bytesized posts on this subject. Each day will see a new post on this subject.   PART 2: Quality Code is Readable Code that has high quality means that it is readable by others.  Let’s take a look at the following example. If you look at this code in the right way, this code is kind of like a small story.. Maybe even a base for a novel! It’s about a […]

Code Quality Week part 1 of 8

23 May 2016

This week we at Little Chicken are celebrating code quality. Resident Developer and Code Quality Guru Joris Van Leeuwen penned eight bytesized posts on this subject. Each day will see a new post on this subject.           PART 1: What is Code Quality? The quality of a game is often defined by the quality of the code that’s behind it; high quality code is easy to read, comprehend and expand. It defines how easy we can turn creative ideas into functional results. Code Quality – The quality of […]

Unity game engine animation

29 September 2015

Written by: Joris van Laar – Animator   Most 3d animators tend to swear by their preferred tools of the trade. Be it 3ds Max, Maya or Blender, each package has its own group of dedicated followers. But when it comes to animating for games, an extra player is added to the mix: the game engine. Basic animation in an engine is not that different from a ‘traditional’ 3d package, but like any program, it has its own quirks. So I’ve tried to put together all the post-it notes that […]