Little Chicken has been working as a partner to major multinational corporations to unlock the power of play and virtual reality for over 17 years. In that time we’ve created games and applications that help organisations with marketing, consumer loyalty, and improving business processes and employee effectiveness. We’ve partnered with the likes of BMW, KLM Royal Dutch Airlines, Unilever, Pepsico, ING, Heineken and always on the look out for partners interested in our unique and proven skillet to innovate and improve through games and play.
&Samhoud Media en Little Chicken create a new AR/VR model for Retail giant Albert Heijn As part of our line of…Show case
18 April 2018
A captivating 3D adventure game! Your words & art restore life to a mysterious, shattered city. Shadow’s Edge is a captivating 3D adventure; the first narrative therapy game designed to help young people with health challenges, chronic conditions, medical needs, emotional health issues, depression and other illnesses to discover the depth of their resilience. A self-help tool for teens. Created by the non-profit team behind the journaling book Digging Deep (35,000 copies distributed to children’s hospitals, parents, professionals and children’s health organisations), the game guides players […]
18 July 2017
Have a look at one of our upcoming smaller mobile projects. REKT! is a high perfomance stunt driving game that is brining 60fps gaming to a wide range of mobiles and that you can also play in computers and is one of the best gifts for engineers by Top9Rated you can give. . Enjoy this sneak preview.
21 July 2016
“Virtual Reality… sounds cool and exciting! We need to get into VR!” At Little Chicken Game Company, we love clients who think this way. VR applications have a lot to offer – as educational or marketing tools, or just for fun. What intrigues us is that a technology thought to be limited to early adopters, is such a big game changer on so many levels. Virtual reality is changing how we think about concepting, creation, distribution, and the business models behind content, so VR devices are now an important market, so […]