We are attending GDC!

During March 19-23 we will showcase our newest entertainment games Rekt & Blaze at the Game Developers Conference (GDC). The Game Developers Conference is the world’s largest professional game industry event. 



If you enjoy real time strategy games, keep an eye out for our newest entertainment game Blaze revolutions! Blaze is a cross between city simulation and RTS. In Blaze you take on the evil corporation through a green revolution. We’ve completed the vertical slice and have a playable demo available for you at the Game Developers Conference.

Please send us an email (info@littlechicken.nl) if you would like to set-up a meeting at GDC.


We will be hunting down publishers for REKT! our high octane stunt driving game! Rekt has great cross-platform potential and we will be showcasing the four player mode on the Nintendo Switch. Rekt is already available on iOS & Apple TV (4th gen and up) and we will soon announce the release date for the Nintendo Switch!

Get Rekt yourself: https://itunes.apple.com/us/app/rekt/id1049240013

See you in San Fran!


Inspiration Lab

Hoe maak je een wetenschappelijk correcte dino voor Virtual Reality!

28 juni 2016

Door Olof Moleman   Binnen het team van Little Chicken en &samhoud media team ben ik verantwoordelijk geweest voor het modelleren van de 20 verschillende prehistorische dieren voor de AH dino VR app. De meeste hiervan waren dinosaurussen, maar er zat ook een aantal andere prehistorische dieren bij uit de dino tijd. De bedoeling was om de beesten te maken volgens de huidige wetenschappelijke kennis die we hebben van dino’s. Maar hoe maak je een wetenschappelijke dinosaurus? Het beeld dat de wetenschap heeft van dinosauriërs verandert steeds als er weer […]


Unity game engine animation

29 september 2015

Written by: Joris van Laar – Animator   Most 3d animators tend to swear by their preferred tools of the trade. Be it 3ds Max, Maya or Blender, each package has its own group of dedicated followers. But when it comes to animating for games, an extra player is added to the mix: the game engine. Basic animation in an engine is not that different from a ‘traditional’ 3d package, but like any program, it has its own quirks. So I’ve tried to put together all the post-it notes that […]

Extended low res rendering


KLM Jets: Doubling viewing-distance without LOD-ing or performance-drop

29 september 2015

Endlessly generated levels  aren’t exactly a rare  science to build these days. However, having a vivid world, with tons of moving objects and complete custom chunk design that also has to run on low-end mobile devices, often proves more challenging than initially anticipated. In this post, one of our most experienced developers, Michiel Frankfort, explains how we tackled this for KLM Jets , Papercraft Air-O-Batics.   I think it’s pretty impressive: A brand new smartphone with Android 4.1 or higher, packing a dual-core chip with 512 of RAM… at only […]

Alles bekijken

Little Chicken Game Company

Weteringschans 86
1017XS Amsterdam
tel: +31 20 620 29 70

Terms and more